seamless textures

painting textures by hand, eyeballing them to make them seamless? that’s SO 20th century. join the revolution – use computers to make your life easier.

create your model in maya. use projections so that textures cross geometric boundaries. (for extra credit, use shape projections.)
export your model to second life using a mel script and the qLab LSL library.
bake the textures to uv space.
upload the textures and apply.

and for those who are following closely – notice that you can bake lighting effects, too. (shadows, color bleeding, ambient occlusion, caustics, etc, etc, etc.)


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