seamless textures
painting textures by hand, eyeballing them to make them seamless? that’s SO 20th century. join the revolution – use computers to make your life easier.
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create your model in maya. use projections so that textures cross geometric boundaries. (for extra credit, use shape projections.) |
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export your model to second life using a mel script and the qLab LSL library. |
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bake the textures to uv space. |
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upload the textures and apply. |
and for those who are following closely – notice that you can bake lighting effects, too. (shadows, color bleeding, ambient occlusion, caustics, etc, etc, etc.)
about this entry
- published:
- 6.1.06 / 3am
- topic:
- maya, second life
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