transfering textures

a texture painter i know called it “the holy grail of texturing”. i dunno about that – but it is pretty damn nifty. the qShapeProjection node (version 0.1 available) let’s you transport a texture (no matter how it’s mapped) from one surface onto another. it’s as simple as:

1. create the source geometry and shading network.
2. create the destination geometry.
3. connect a qShapeProjection node. connect the source shape and shading network to its inputs. connect the destination shading network to it’s output. voila.
4. bake the resulting shading network for future renders. (although powerful, the qShapeProjection node can be unpleasantly slow.)

about this entry