002
our second session has come and gone, somewhat successfully i think – things always go better when your audience is armed. we covered implicit surfaces, renderman/pixie, displacement shaders, and more of my wacky cellular simulation.
the turnout was pretty good too. if you’d like to attend the next one, or just receive updates, drop me a line at qarl@qarl.com.
source code and data files for this session here.
about this entry
- published:
- 5.18.11 / 10am
- topic:
- artificial life, learning, second life, vfx
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