the team over at inworldz recently asked if i could help them integrate the clothing deformer into their new mesh viewer. which is nice, i think, because people really want to fit their clothing. and so far they can’t.
but the inworldz guys took it a step further – they asked if there was anything i could do to improve the code. and i said yes, it could be made faster. and they put-up a bit of money to make it happen.
attached is a patch to the deformer code which (by my quick estimates) makes the deformation process 21 times faster. many thanks to David and McCabe for making this possible.