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.. jun 2026 · about.html

about

i was born February 20, 1970. i grew up in my family's funeral home in St. Peters, Missouri.

i wrote shaders for Riven at Cyan, then created Lume.

i did visual effects work on The Matrix Reloaded and The Matrix Revolutions.

i worked on 300 - specifically the wheat fields and the bottomless pit sequences - at Meteor Studios in Montreal.

at Linden Lab, working as Qarl Linden, i designed and built the sculpted prims system for Second Life.

i taught at CGWorkshops.

i created Pikazo.

i am currently working on Snow Day.

last updated: june 11 2026