i was born February 20, 1970. i grew up in my family's funeral home in St. Peters, Missouri.
i wrote shaders for Riven at Cyan, then created Lume.
i did visual effects work on The Matrix Reloaded and The Matrix Revolutions.
i worked on 300 - specifically the wheat fields and the bottomless pit sequences - at Meteor Studios in Montreal.
at Linden Lab, working as Qarl Linden, i designed and built the sculpted prims system for Second Life.
i taught at CGWorkshops.
i created Pikazo.
i am currently working on Snow Day.
last updated: june 11 2026