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	<title>qLab</title>
	<link>http://www.qarl.com/qLab</link>
	<description>from the labratory of qarl.</description>
	<pubDate>Mon, 17 Jun 2013 21:24:01 +0000</pubDate>
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		<title>are my shirts pressed, yet?</title>
		<link>http://www.qarl.com/qLab/?p=86</link>
		<comments>http://www.qarl.com/qLab/?p=86#comments</comments>
		<pubDate>Tue, 24 Apr 2012 23:30:59 +0000</pubDate>
		<dc:creator>qarl</dc:creator>
		
	<category>second life</category>
		<guid isPermaLink="false">http://www.qarl.com/qLab/?p=86</guid>
		<description><![CDATA[quick announcement - i&#8217;m releasing version 0.3 of the deformer code.  primary changes: 1) should now apply cleanly to recent linden viewer code, 2) deformation tables are computed in the background on another thread, so no frame stalls.
enjoy.
EDIT: version 0.3.2 fixes several issues detailed in the comments.

]]></description>
			<content:encoded><![CDATA[<p>quick announcement - i&#8217;m releasing version 0.3 of the deformer code.  primary changes: 1) should now apply cleanly to recent linden viewer code, 2) deformation tables are computed in the background on another thread, so no frame stalls.</p>
<p><a href="http://www.qarl.com/qLab/pile/deform/deformer_0.3.1.patch">enjoy</a>.</p>
<p>EDIT: <a href="http://www.qarl.com/qLab/pile/deform/deformer_0.3.2.patch">version 0.3.2</a> fixes several issues detailed in the comments.<!--9f845da9bcf0c2f224f667a342086d87-->
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		<title>003</title>
		<link>http://www.qarl.com/qLab/?p=85</link>
		<comments>http://www.qarl.com/qLab/?p=85#comments</comments>
		<pubDate>Tue, 03 Apr 2012 21:14:53 +0000</pubDate>
		<dc:creator>qarl</dc:creator>
		
	<category>learning</category>
		<guid isPermaLink="false">http://www.qarl.com/qLab/?p=85</guid>
		<description><![CDATA[
yet more nutty topics in my ongoing series on computational art.  this time we switch to virtual &#8220;skin&#8221; and look at rendering.  files available here.
previous sessions 001 and 002.

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<p>yet more nutty topics in my ongoing series on computational art.  this time we switch to virtual &#8220;skin&#8221; and look at rendering.  files available <a href="http://www.qarl.com/qLab/pile/003/cell.tar.gz">here</a>.</p>
<p>previous sessions <a href="http://www.qarl.com/qLab/?p=72">001</a> and <a href="http://www.qarl.com/qLab/?p=73">002</a>.<!--1ffab5266f7435d6c5c7f646b38cf800-->
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		<title>blending into the background</title>
		<link>http://www.qarl.com/qLab/?p=84</link>
		<comments>http://www.qarl.com/qLab/?p=84#comments</comments>
		<pubDate>Mon, 05 Mar 2012 02:06:00 +0000</pubDate>
		<dc:creator>qarl</dc:creator>
		
	<category>maya</category>
	<category>learning</category>
		<guid isPermaLink="false">http://www.qarl.com/qLab/?p=84</guid>
		<description><![CDATA[
i had a pretty positive response to my node last week - so here&#8217;s another.  qChameleon lets you steal the coloring of your neighbors.
PS: take my class to learn how to make your own nodes.

]]></description>
			<content:encoded><![CDATA[<p><iframe width="420" height="315" src="http://www.youtube.com/embed/fUfutVIMz3s?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>i had a pretty positive response to my node last week - so here&#8217;s another.  <a href="http://www.qarl.com/qLab/pile/chameleon/qChameleon.cpp">qChameleon</a> lets you steal the coloring of your neighbors.</p>
<p>PS: take <a href="http://workshops.cgsociety.org/instructor.php?userid=25934">my class</a> to learn how to make your own nodes.<!--e0c67297e52b226d780b0c6e9cc00b05-->
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		<title>feeling displaced</title>
		<link>http://www.qarl.com/qLab/?p=83</link>
		<comments>http://www.qarl.com/qLab/?p=83#comments</comments>
		<pubDate>Wed, 29 Feb 2012 00:49:11 +0000</pubDate>
		<dc:creator>qarl</dc:creator>
		
	<category>maya</category>
	<category>learning</category>
		<guid isPermaLink="false">http://www.qarl.com/qLab/?p=83</guid>
		<description><![CDATA[
as a part of the class i teach - i wrote a maya node which is fairly useful to the unwashed masses.  so here you go: qDisplacement.

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<p>as a part of the <a href="http://workshops.cgsociety.org/instructor.php?userid=25934">class</a> i teach - i wrote a maya node which is fairly useful to the unwashed masses.  so here you go: <a href="http://www.qarl.com/qLab/pile/displacement/qDisplacement.cpp">qDisplacement</a>.<!--199a8db925cf6234087df1962eb1fbc2-->
</p>
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